![]() Use the 'rainbow' bar to get you base colour and the larger gradient to get the hue. ![]() Here you can select the diffuse colour or main colour of your object. Step 7: Click on the gray rectangle to the left of the Col button. Mir = The Mirror or median colour between the diffuse colour and the specular colour.Spe = Specular aspect of the object, in layman's terms this is the highlight colour or "shine" colour of the object.Col = The main colour of the object, also called the diffuse colour.The Colour, Specular and Mirror Region picker on the left and the Color Sliders on the right. Step 6: There are 2 main sections to the Colour Picker. The large gradient square is the colour viewer and the controls with the sliders is the Color Picker. These panels give you a dizzying array of options! For basic colour, however, we will only concentrate on the highlighted areas (see above). Step 5: The Panels Window will change to the Material Buttons view. Step 4: In the Panels Window is a tab labeled Material. Step 3: Find and select the Colour button in the Panels Window. In this case I will apply colour to the fuselage of the model Step 2: In Object Mode, select the part of the model you wish to apply colour to. Jump to Texturingīut first, I will cover how to apply colour to your objects.This is a quick way to add some more dynamic colour to your model instead of working with the same 'Blender gray.' This page only covers the basic process of applying an image onto an object. There is a lot to learn about applying texturemaps to you creations. ![]() This can be a very frustrating, but rewarding process. Texturing or texturemapping is the method in which you can apply image maps to 3D objects. Colour and texture Adding Colour and Texture
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